Tech Specs
Everything that makes up Portal One, listed plainly. If a spec you need isn't here, ask.
The Wall
- Pixel pitch: P1.25
- Resolution: 4096 × 1920
- Array: 8 × 5 panels, GreckoLED / TechLED
- Approx. dimensions: 17′ wide × 8′ tall
- Refresh rate: 7680 Hz
- Scan rate: 1/64
- Processing: NovaStar VX16s
Working studio wall. Minor panel seams are visible on close inspection and do not appear in normal shooting or viewing.
Rendering & Workstation
- AMD Threadripper PRO 7955WX
- NVIDIA RTX A5000
- 128 GB RAM
- Blackmagic DeckLink 8K — SDI I/O
- Unreal Engine 5.8 with nDisplay
- Hardware Lumen, MegaLights, Virtual Shadow Maps, Nanite, TSR
Sync & Genlock
- NVIDIA Quadro Sync II — locks GPU frame output to external reference
- Blackmagic Mini Converter Sync Generator — blackburst and tri-level house reference
- Wall, render and camera run on one clock
Global shutter bodies are cleanest. Rolling shutter sensors can still show one or two faint bands depending on readout speed and frame rate.
Camera & Tracking
- RED Komodo 6K
- LONET 2 live camera tracking
- SDI I/O via Blackmagic DeckLink 8K
- Compatible with Blackmagic Pocket and RED bodies
- Bring your own body — we'll work with it
Camera Test
Bring your body in before you book. We'll put it in front of the wall and run through frame rates and shutter angles so you can see exactly what your sensor does here. About thirty minutes, no charge.
Worth doing with any rolling shutter camera. Worth doing anyway if you've never shot an LED volume.
Post & Review
- DaVinci Resolve Studio on the workstation
- Fast local storage for ingest
- Full-wall timeline playback at 4096 × 1920
Environments
- Stock Unreal environment library, included with any booking
- Custom environment builds, quoted separately
- Scan-to-stage: drone capture → RealityScan → Unreal, roughly 2–3 hours turnaround
Facility
- 1006 Olive Street, downtown St. Louis
- Symmetric gigabit fiber
- Additional spaces: Studio 550 and The Suite
Last updated August 2026.